Is software dead? No — software without distribution is
Code got commoditized. The scarce layer moved: it's now whoever can get the software in front of the people who need it.
What the take gets right
The 'software is dead' take is really a claim about abundance. Software used to be scarce — expensive to build, slow to ship, hard to maintain — so building it was itself the business. Now code is the cheapest input in the whole stack. Any competent developer plus AI tooling can produce a working version of almost any product you've heard of.
In that specific sense, 'software' as a standalone value proposition is dead. Nobody pays for software anymore; they pay for solved problems, trusted vendors, and things that show up when they look. The code is table stakes.
Where the take falls apart
But dead code doesn't mean dead companies — because the business of software was never the code. It's the distribution, the trust, the data, the support, the ecosystem around it. Salesforce's moat was never its CRUD app; it's twenty years of workflow embedding and a partner ecosystem. The same logic scaled down applies to an indie tool: the moat is everything except the software.
If anything, abundant code makes software companies more viable for small teams, not less. The cost of the build collapsed; what you're really running is a distribution business with a software product attached.
Key takeaway: Software is dead the same way websites are dead — the artifact is commodity, the business built on it isn't.
The scarce layer moved
Every commodity cycle works the same way: when the product layer gets commoditized, value migrates to the adjacent layer that stayed scarce. For software that scarce layer is distribution — attention, trust, and reach. You can see it in how the best-performing founders now allocate time: the product is built in a sprint, the audience is built for years.
It's also why the most-discussed founder skill right now isn't engineering — it's the ability to find where the buyers congregate and show up there consistently. The builders winning are the ones who treat 'where does this get distributed' as a design question, not an afterthought.
Scarce: attention
Every buyer drowns in options. Being the tool they've heard of is most of the battle.
Scarce: trust
A founder with a track record, a community, real reviews — none of it cloneable.
Scarce: presence
Ranked listings, indexed pages, AI answers — showing up where buyers look is a compounding asset.
The practical read
So: build the software — it's cheap now, which is great. Just don't confuse the cheap part for the valuable part. Budget your effort the way the market prices it: the code is the cost of entry, the distribution is the company. Founders who internalize that in 2026 look 'lucky' in 2027.
Work on the scarce layer
List free and put the distribution layer under your product — permanently, not for a launch window.
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